Rejan Toverlani

Full Stack Developer

A 19 year old programmer from Prishtina, Kosovo.

$ ls ./projects

Devil Fruit Sim
01

Devil Fruit Sim

Featured

A real-time visual effects engine built on Python, OpenCV, and MediaPipe that transforms you through your webcam into a One Piece devil fruit user — no green screen, no server required. Full technical breakdown available.

PythonMediapipe
My Porto Blog
02

My Porto Blog

Featured

A full stack portfolio and blogging platform built with Next.js, TypeScript, and Supabase — featuring ISR edge caching, atomic like handling via Postgres stored procedures, middleware-level auth, and a bespoke admin panel. Full technical breakdown available.

Next.jsTypeScriptSupabaseTailwind CSSshadcn/uiRadix UILucide React
Metal Tronix
03

Metal Tronix

Featured

A production full stack platform for a precision metal fabrication shop — built with Next.js, Supabase, and TypeScript. Features a CAD file quote system, dual email fallback, a built-in CRM admin panel, and full English/Albanian/German support. Full technical breakdown available.

ReactTypeScriptTailwind CSS
Pokemon Go: Codemon Rebellion
04

Pokemon Go: Codemon Rebellion

Featured

A turn-based tactical battle game built from scratch in C++11 — no engine, no dependencies. Features 55 creatures, 110 skills, a hand-rolled circular queue, procedural fog-of-war terrain, and a boss with prerequisite skill gating. Full technical breakdown available.

C++11Object-Oriented ProgrammingCustom Data StructuresFile I/OProcedural GenerationManual Memory Management
Lucky Clover
05

Lucky Clover

An anime, manhwa, and merchandise platform built entirely in vanilla HTML, CSS, and JavaScript in 7th grade — API-driven catalog, real-time search, episode pagination, and a merch shop, all without a single framework. Full technical breakdown available.

HTMLCSSJavaScript (Vanilla)JSON (Local Data Storage)
Course Manager
06

Course Manager

A console-based course management system in C++ with dual-layer input validation, pointer-based null-safe search, friend function comparison, and stream recovery for unbreakable menu navigation. Full technical breakdown available.

C++Object-Oriented ProgrammingConsole I/O