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rejantov

Rejan Toverlani

Full Stack Developer

A 19 year old programmer from Prishtina, Kosovo.

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My Porto Blog

My Porto Blog

Designed and developed a full stack portfolio and blogging platform using Next.js, TypeScript, and Supabase. Combines two distinct experiences: a minimal, terminal-style portfolio for professional presentation and a dynamic, content-rich blog for personal writing. Implemented a complete backend system with Supabase (PostgreSQL, Auth, and Storage), including admin-restricted access, secure authentication, and full CRUD functionality for projects, experience, education, and blog content. Built a protected admin dashboard to manage all site data, including blog posts, resume uploads, and profile information. Leveraged modern React architecture (App Router, Server Components) alongside Tailwind CSS and component libraries to create a scalable, maintainable, and responsive application. Integrated media support (images, video, PDF) and dynamic content rendering to deliver a flexible publishing system.

Next.jsTypeScriptSupabaseTailwind CSSshadcn/uiRadix UILucide React
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Metal Tronix

Metal Tronix

Developed a production-focused business website using React, TypeScript, and Tailwind CSS to present services clearly and professionally. Designed a clean, responsive interface with a strong emphasis on usability, accessibility, and straightforward navigation.

Structured the application using a component-based architecture, ensuring maintainability and scalability for future updates. Focused on delivering a reliable, real-world solution rather than overengineering, balancing performance with simplicity.

ReactTypeScriptTailwind CSS
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Pokemon Go: Codemon Rebellion

Pokemon Go: Codemon Rebellion

Developed a turn-based tactical battle game in C++11 featuring a fully designed combat system, procedural battlefield generation, and multiple gameplay modes (PvP, PvAI, AI vs AI). Built around 55 unique creatures, 110 skills, and a comprehensive type-effectiveness system inspired by Pokémon mechanics.

Designed and implemented a modular architecture using object-oriented principles, with dedicated classes for game entities (Codemon, Skill, Item, Battlefield, GameManager). Integrated dynamic memory management, custom data structures (including circular queues and 2D grid systems), and file-based data loading to support scalable and extensible gameplay.

Implemented core systems such as damage calculation, AI behavior, fog-of-war exploration, and randomized map generation. Focused on clean separation of concerns, efficient runtime performance, and maintainable code structure.

C++11Object-Oriented ProgrammingCustom Data StructuresFile I/OProcedural GenerationManual Memory Management
Lucky Clover

Lucky Clover

Built a complete anime and manga web platform independently in 7th grade (2019), marking one of my first full-scale development projects. Implemented features including content browsing, search functionality, episode navigation, and a basic login system to track user preferences.

Developed entirely with HTML, CSS, and JavaScript without frameworks, simulating application behavior through local JSON data storage. While the project uses a simple and direct structure, it demonstrates early problem-solving skills, initiative, and the ability to build a functional product from scratch.

HTMLCSSJavaScript (Vanilla)JSON (Local Data Storage)
Course Manager

Course Manager

Developed a console-based course management system in C++ focused on object-oriented design and data handling. Implemented features for adding, updating, and searching courses, along with validation to prevent duplicate entries and ensure data consistency.
Applied core OOP principles to structure the application, including class design and modular logic. Designed comparison functionality to evaluate courses based on attributes such as maximum enrollment, reinforcing problem-solving and algorithmic thinking.

C++Object-Oriented ProgrammingConsole I/O